Circular SDF Oscillations (WebGL)
description:
Recursive transformations applied to a circular Signed Distance Field using WebGL shaders. Based on kishimisu's video:
https://www.youtube.com/watch?v=f4s1h2YETNY&t=1125s
Adjustable parameters:
SDF Frequency: The frequency of a wave function which is applied to the signed distance function
SDF Amplitude: The amplitude of the same wave function
Iterations: The number of times the entire image is re-rendered to each quadrant of the image
Mirror offset: Changes the part of the image quadrant that is mirrored